The disaster scene would be the big armageddon type animation where everything goes into chaos, and I was trying to figure out ways to create it. I thought about creating another blender animation that incorporated bits and pieces from the other landscapes to show the places in ruins. For example, I can take the ocean and swallow it up the mountain or have the forest burn. I soon discovered that it would take much more render time than the canyon landscape, and I was beginning to run out of time since I still needed to finish the final version of the renders. But then an Idea popped into my head, "What if you used Ai." What if I could make an Ai animation of that doomsday scene and then have that be a representation of the simulation shown through its raw code after all the chaos calms down?
I went into Deforum on Stable Diffusion (txt-2-img Ai software where you can make a video using Ai), and I told the machine to create an animation of a cinematic visualization of a lightning storm with raging waves with the screen being static.
Because of that, When everything was all done and ready for the post-production portion of the project, I thought, what if the concept could change? I was trying to explain it to Komal, and I had a hard time explaining to her how I didn't want to include dialogue at all, and then she said, "Aren't those establishing shots?" "what if you have it be a play on the simulation glitching because it's just repeating establishing shots"
Shoutout, Komal, for being able to help me finalize my concept because I knew the landscapes themselves looked like establishing shots and how it reminds me of an introduction cutscene to a video game area.
Comments