This is a screenshot of the blender file for the mountain landscape I created after watching it, along with the video tutorial from the last progress post. This would turn out amazing, the lighting was great, and the textures looked very well balanced between the trees and the landscape. I used a scatter modifier on the trees and set them as Bounding boxes (mainly just so Blender doesn't cry from the lag) and, using the geometry nodes, found a way to scatter the trees across a ground place beneath the mountains.
Here is the whole thought process going into the landscapes as I advance regarding what I wanted them to look like visually. It would look similar to an establishing shot in a cutscene for a video game kind of. Ben, a classmate of mine, mentioned how it could look identical to drone footage of actual landscapes.
This one here is the process of the Canyon, and to be honest, this was by far the most simple but the most excruciatingly painful purely because of how long this render took. At first, it looks like a standard plane mesh, but when you add in some different noise textures (alters the properties of the mesh to create unique forms) and a displacement node:
It would look like this beauty (ignore the later character). This is a still from the final render of the animation. I took inspiration from the tutorial by Youtuber ChuckCG: https://www.youtube.com/watch?v=PVNZD3JTOfw
This was a still image from the final render of the Ocean animation. This also took a lot of work to get going as it required me to create a bake animation of the waves and place them into another blender scene only to add foam. Add a sky texture and some simple camera animating, and it turns out great. Shoutout to Youtuber Dylan Neill for the amazing tutorial: https://www.youtube.com/watch?v=n8PSS5HqC-Q&t=1449s
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